This week I made the mistake of working on a artwork commission :’) Fifteen sketches and several text and phone conversations later, the entire week went by and I’ve barely done anything else.
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PS: I’ve used some of SenshiStock pose references for some of these, and the counter pose was from a screenshot in-game in Super Smash Ultimate.
Oh well. At least I’ve drawn a lot more than I usually do in a week!
Other than that, I’ve started using Clip Paint Studio’s 3D poses, so it can help me with the promotional art I wanna do for the game. We also both figured out blurbs to put on the landing page.
Here are the poses I did… My goal this week is to flesh out some art out of them:
Meanwhile, Beb worked on:
- Some code for passive and active abilities in his card game (think like Pokémon);
- And he’s been progressing slowly on the Trial in Session song.
He didn’t touch the scenario editor because there’s an issue/bug he still needs to work out.
Next week, he’ll work mostly on his song and writing the demo’s scenario (mostly regarding character development).
Let’s do this!